/Notice the lack of conversation between the subjects,
even though they are alone in the vehicle and can speak freely.
They are undoubtedly reflecting upon what they will find at the
conquerors' castle, especially whether they will encounter another
of their planet. Del Tarf noted that reaction in Class
32-B-27 Humanoid Response to Alien Environments Introduced Suddenly
in Vol. 3 No. 27 of Humanoid Psychology./
+Or maybe they don't want to talk because the carriage
bounces so much they might bite their tongues off.+
/Varx, I fail to see why you are even in this class. Alien
Psychology seems... outside your sphere of competence./
+Borl the diplomat. You're right; I took it because Shag
took it. Don't swish your tail at me like that! If we hadn't
been nice, you wouldn't be part of a group at all.+
/It is hardly my fault I got Orange Spots and missed the
whole second third of class! Besides, if I had known - /
[Borl, Varx, stop fighting right now. Thank you.
Varx, I know you're just saying these things to bother Borlyes,
you are, who's the psych minor here?so please either just
think them or mutter them into a pillow. Borl, I know it's trying
for you to be placed with sophomores, but we do know what we're
doing, and - ]
KNOCK-KNOCK!
{Curly tails, students.}
/+[Hello, Coordinator.]+/
{Let's see, this is group, um, 56-B. Shag Gen, Varx Mal,
and... Borl Ard? Frankly, Borl, I'm surprised to see you here.
I would have thought you'd work with... well, older students.}
/If you will recall, Coordinator, I was ill during the
second third and barely managed to join a Final Project at all./
{Ah, yes, I remember. Well, I'm sure you'll contribute
a great deal to the success of this experiment. Now, let me see...
you're doing a Different World Project.}
/[+Yessir.+]/
{Which of you is group leader?}
+Sir, the project was Shag's idea, but we're a democracy.+
{A democracy? Well, good luck to you. I've never known
a democracy to get much done, but I suppose there's always a
first time. Student Gen, as you have been designated originator
of this experiment, why don't you explain it to me?}
[Of course, sir. A year ago Varx and I discovered the keyworld
Earth in Basic Universe Finding 101. It was nonmagical, and we
observed it to see what kind of civilizations had developed in
the absence of magic. When it was time to start our Final Project
in Alien Psychology this year, we decided to see how beings from
Earth would react to being transported to another planetsomething
that happens only in their fictive works.]
{Indeed. And the psychology of these "Eartians"
is close enough to that of a documented race to permit understanding
of their reactions?}
+Oh, yessir! If you'll just look at our references here
-+
{Just include it with your final report, Student Mal. Student
Gen, you selected the subjects impartially, as per the rules?}
[Uh, yes, of course we did. Strictly random draws from
a homogenous population, to facilitate mutual understanding among
them.]
{Student Ard, are you feeling all right? You look pale.}
+Oh, he's fine, he just swallowed a bug.+
[Anyway, they come from a level ten alltech culture, and
- ]
*****
They didn't want to look out the windows. They wanted to sit
and let the fancy-cart jounce their brains into oatmeal so they
wouldn't have to think about where they were and why they were
there and whether they were there for the rest of their lives.
But the scenery was too interesting.
Not at first, while they wound through hills that flattened
into countryside, with the sea to the right and thatched-roofed
farms to the left; nothing they hadn't seen in England. The traffic,
carts and wagons, riders and pedestrians, had a slight rustic
charm, and everyone craned their necks to see a young girl herding
a gaggle of geese with a long feather. But nothing really interested
themuntil they caught sight of the city of Focan.
Actually, they smelled Focan before they saw it. A haze that
any old Londoner would have recognized blended an industrial
stink with human waste while hiding the city until the fancy-cart
drew near. The four promptly started breathing through their
mouths.
As spires and towers faded into view through the brown cloud,
the fancy-cart rumbled through a huge shantytown surrounding
the city: shacks, wattle-and-daub hovels, tents, and even lean-tos
resting against the walls of some of the sturdier structures.
For so many dwellings, the shantytown was surprisingly unoccupied.
The only people visible over the course of at least a mile were
a handful of old people sitting in a tight circle, a group of
mothers with babies at their breasts, and one bored Idri woman
trudging around, kicking at stones in the ground. Most everything
was brown or gray; even the weeds were covered with mud churned
up by the incessant traffic. However, in front of even the meanest
the dwellings dangled lengths of rope dyed a rather virulent
pink.
Then they entered the city properthe fancy-cart slowed
as traffic density increased dramaticallyand four fascinated
faces appeared at the open windows of the fancy-cart. Small,
elderly stone-and-wood buildings of unfamiliar design crammed
up against newer, larger brick buildings not unlike mini-brownstones;
narrow cobblestone streets choked with mud and garbage; a man
in rich purple clothes trimmed with black fur, brushing off a
young man trying to hand him a leaflet; a woman in shoes almost
a foot high, picking her way through the litter and steadying
herself with an ivory-topped black cane; a temple covered in
gold leaf and twined about with pinkish ivy; a mansion barely
visible behind high stone walls; men and women crowding into
a tavern, shouting for beer; fine shops with rugs and spices
for sale; shabby shops peddling clay pots and coarse gray cloth;
horses and dung everywhere; the unnerving boom, boom,
cling, cling, tang tang tang tang of a distant clock striking
who-knew-what; a team of what were probably elves shoveling shit
into a refuse cart drawn by a horse wearing pink ribbons around
its neck; beggars with oozing sores, croaking for alms; a drunk
woman lying in an alley, clutching a blue bottle; a dandy in
a feathered hat and loose blue-and-black clothing, swaggering
through the streets as he walked on clean wooden planks laid
down for him by servants swarming around him; children shrieking
as they pelted one another with clods of dirt; a small crowd
of people arguing among themselves as a woman read aloud from
a large, worn, pink-covered book, apparently pronouncing some
kind of sentence on a defiant-looking man; a small terrier trotting
along with a dead rat in its mouth; a fat merchant with huge
silver hoop earrings and elaborately curled black hair, displaying
a bottle of wine to an interested woman; scattered small groups
of people in pink or faded red clothes, many clutching pieces
of pink rope and small pinkish books; and numerous red-armed,
black-garbed, gun-toting Idris of both sexes, strolling round
or watching sternly from horseback.
George stared at a procession of droning men and women wearing
what looked like short pink bathrobes. Each person had at least
one braid in their hair, and the men had long braided beards.
Two held black staffs, twisting them so that pink ropes coiled
and uncoiled around the poles. George leaned out the window to
better hear what they chanted, but too many people were shouting
and laughing and arguing next to the fancy-cart; he couldn't
make anything out.
"Why couldn't they've sent along a camera while they
were at it?" Ringo complained excitedly, watching an old
man gesture and make faces as he told a story to a circle of
people. The man paused dramatically, and several of his listeners
tossed coins into a hat in the center of the circle. With a grin,
the man resumed speaking.
They passed a woman selling straw dolls and windup toys from
a tray on straps around her neck. "Its a bit like
a ride at Disneyland," said Paul.
John rolled his eyes. "No it ain't, you can leave Disneyland."
But the others didn't hear him over the general hubbub. Then
he jerked back with a curse as a couple of shabbily dressed,
wild-haired people, their sex unknowable through the grime that
caked them, ran up to the slow-moving fancy-cart and stuck their
heads in, crying "Alms! Its good jan to feed
us, rich men!" and pawing at Johns arm. One of the
male Idri escorts saw this, shouted "Ha! Away, streetfodder!"
and drew his pistol. The intruders squealed and melted into the
crowd.
"Could've used him during Beatlemania," said Ringo,
which earned him a narrow-eyed glare from John.
Then they entered a very wide, unusually clean street that
seemed to be all inns and taverns and places to stable horses
and carriages. The pedestrian traffic was thick here, but a large
contingent of Idris kept them on the sidewalks and the street
free of jaywalkers. About half the crowd was dressed in pink
and moving in the same direction as the fancy-cart.
At the end of the wide street, the buildings fell away to
reveal an amazing sight. In the center of an enormous paved open
area was a stone dais around which a huge crowd, many garbed
entirely in pink, was gathered, though kept at a respectful distance
by a fence of Idris ringing the dais. On the dais were three
things. The one that drew the eye immediately was a pink granite
statue, about 20 high and in the center of the dais, that
apparently depicted three snakes entwined together and stuck
by their tails into a square pedestal of gray granite.
"Dyou think thats the Vasyn?" Paul asked,
giving voice to the question that had entered everyones
minds.
"Must be," said John, peering over Pauls head.
Across from them, George was doing the same thing over Ringo.
To the left of the statue, and barely visible from the fancy-cart,
was a line of stocks, a few of which bore unfortunate men or
women facing into a jeering and abusive crowd. In front of the
statue was a pink granite table at which sat five obviously high-ranking
Idris. The woman at the right end of the table, who had a megaphone
in her hands, was standing up and staring sternly at the space
to the right of the statue, where stood a shirtless man whose
arms were held by two rank-and-file Idris. Behind the man was
a hooded figure with a whip.
As the woman turned to the crowd and raised the megaphone
to her mouth, Fiar snapped, "Halt! I would watch this!"
and the fancy-cart stopped, much to the horror of the four, who
could see what was coming.
The crowd noise faded as the woman with the megaphone bellowed,
"BEHOLD THE PUNISHMENT OF ANYONE WHO DARES TO USE MAGIC!
TEN THOUSAND POINTS OF BAD JANAND THIS!"
The hooded figure raised the whipCrack! The unfortunate
criminal wailed as an oozing red line appeared across his back.
The crowd started cheering, and continued to cheer through each
subsequent Crack!, so that the mans screams were
(mercifully for the four) just barely audible. Soon the
criminals back was crisscrossed with cuts, and his pathetic
cries died away as he swayed, nearly unconscious, between the
Idris who held him. Blood had splattered everywhere, and one
of the Idris pawed at the mess on his uniform and made a funny
disgusted face at the crowd, which roared anew.
Or so John told the others; hed been the only one to
watch the flogging. George had closed his eyes and tried to drown
out the horrible noise by chanting his mantra very rapidly, and
the others, covering their ears, had stared out the windows on
the other side of the fancy-cart, forcing themselves to gaze
at the stalls and tents set up in the rest of the square, selling
food and souvenirs to passers-by. "Just like Disneyland,"
John sneered as, the show over, the fancy-cart started rolling
again.
With everyone much subdued and back to frightened silence,
they rolled on for a few minutes through the rest of the square,
which was thick with pedestrians and more vendors, then left
the square via a continuation of the wide, clean street. On this
side of the square, the buildings that lined the street were
a mixture of high-end restaurants, shops, and hotels. They were
in the rich part of town, no error; and at the end of the street
was a brick wall with a gated archway, currently open. The entrance
was guarded by a handful of Idris, who were checking the contents
of wagons waiting to enter the area, but they waved the fancy-cart
through.
Beyond the wall was a castle, and for better or worse it brought
the word Disneyland back to mind. A beautiful and delicate
example of the castle-builder's art, it seemed more a token of
leadership than a stronghold, with its large windows. Wooden
buildings lined the interior walls, some obviously barracks,
one a smithy, others mysterious. Townspeople were making their
way up to the main entrance of the castle. Idris strutted around
looking important, or shot at human-shaped targets, or just lounged
and stared as the fancy-cart passed them.
*****
/You lied to me! The subjects were supposed to have been
randomly selected!/
+Think of it as random selections from a homogenous population
of four.+
[Borl, it doesn't matter to the experiment. The end result
will be the same, and they'll keep each other from going crazy.]
+You didn't make a fuss when we bent the rules and youthed
them. Why are you suddenly getting picky now?+
/First of all, Varx, the youthing experience is a perfectly
acceptable measure of alien responses. Second, Shag lied to the
Coordinator! Do you know how much trouble that could cause me?/
+Just you, huh? Look, he won't find out unless someone
tells him. He doesn't care enough about underclass projects to
look for all the stuff that's been fudged. If he did, every project
in school'd be thrown out. He just checks the upperclass stuff.+
/But with me unfortunately in your group, he is
likely to take more of an interest./
[Please, Borl, don't worry about it. Varx is rightour
work is so meaningless that the only people who get caught are
the ones who make blatant changes. And even though you're here,
it's still a sophomore project. Ultimately the Coordinator will
ignore us.]
+And if you drop out now, you'll never find another group,
and you'll miss the whole project and flunk.+
/Gods above and below curse my illness! I have no choice.
But if we are caught and my grades drop, I am holding you responsible./
*****
The main hall of the castle was huge, drafty, and dark; sputtering
oil lanterns made more shadows than light. Along the right wall
stretched two long, narrow, parallel rugs whose original color
had been obscured by thousands of muddy footprints. The rug nearest
the wall bore a short line of townspeople. Every so often someone
walked down the outer rug to leave the castle. Several Idris
oversaw the rugs and ensured that the crowd stayed off the marble
floor.
There had been some conversation amongst the townspeople,
but it died away when the four appeared, trailing after Fiar,
so that the click of Fiars boot heels as she strode
down the center of the hall was the loudest noise in that huge
place. Squinting in the poor light, the four were fascinated
by (and frightened of) their surroundings and only peripherally
noticed how the townspeople, and the other Idris, stared at them.
Being stared at, after all, was nothing new.
"The air's breathable in here," Ringo muttered to
John. "Kind of stale, but it won't kill us."
"You sniffed? You're a better man than I am, Gunga Ring."
John nodded at tapestries on the left wall. "Can you tell
what's in those?"
Ringo tried, but since they were dusty and he was moving,
they were just a blur in the flickering light. "They're
colorful," was all he could offer. "I think that's
a horse."
"What's on the tapestries?" Paul asked Fi'ar politely.
The Idri woman seemed surprised that he was interested, but
walked to the nearest tapestry. "How the Idri'en Tagen did
free Ketafa twenty-five years ago." Her hand swept down
the cloth, raising a cloud of dust and revealing a man with an
eyepatch on a horse. The colors were rich, the artistry crude.
"This do be my grandfather, Dagarno Silver-clouds-in-the-sky,
who led the attack on Focan. Focan was the last city to grow
into the kapse's landbody. It was a city-state, and stubborn."
She dusted the next tapestry: Dagarno Silver-clouds-in-the-sky
held a huge sword over the necks of a dozen kneeling men. "Focan's
leaders did surrender without fighting. Hoped they that we would
spare them, and we did, but the Ralekamay the gods burn
their hearts!did murder them before the year ended."
The ferocity on the woman's face was startling in its intensity,
and the four decided not to ask any more questions for a while.
They continued down the hall, passing several open doors on
the left, dark wood that led to even darker passageways. In the
center of the hall, two archways spilled light into the castle.
The one on the left led into a windowed dining area with long
wooden tables and benches. A number of Idris were already seated
and waiting for their supper; their laughter and conversation
seemed surprisingly loud after the nearly silent hall.
The archway on the right, which was where the line in the
hall was going, opened onto a short corridor that widened into
a large room that was packed with people. Fiar noticed
the four looking down that way and said, "There be where
the Idris mediate disputes that require no public punishment."
At the end of the hall was a wide spiral staircase. Fiar
took the four up to the second floor and along a narrow corridor
with only one door along the way: it had a red circle on it and
a very bored-looking guard seated in a chair next to it, idly
tossing dice back and forth in his hands. As they approached,
the guard dropped the dice with a clatter and sprang up from
his chair, gun at the ready, but he relaxed when he saw it was
Fiar and official business. He opened the door a crack
and called, "Fiars returned, Grynun!"
"Let her in," called a hoarse voice. The guard opened
the door all the way, and the smell of perfume wafted into the
hall.
The room was a long, large bedroom, well lit by many unflickering
lanterns. The far end of the room was dominated by a canopy bed.
Wooden chests lined the walls; an open one had red clothes stuffed
in it, while others were piled with books and scrolls. Numerous
tables and display cabinets held knickknacks that glittered in the bright light. Most eye-catching were a
pair of oil paintings hanging side-by-side. One was of a delicate-looking
Caucasian man with an eyepatch and a forceful mien, probably
Dagarno Silver-clouds-in-the-sky. The other depicted a tall,
big-boned man of Polynesian hue who looked a lot like Fi'ar,
with his heavy eyebrows and narrow face.
At the far end of the room was a desk where a tallish, rather
willowy old woman dressed in red was typing on a surprisingly
Earthlike manual typewriter. She glanced over her shoulder at
the visitors, then typed a final rapid entry and swept her arms
up theatrically, like she had been playing the piano. She chuckled
hoarsely. Her left hand swooped into an ivory box and emerged
with a pinch of powder between her thumb and index finger, which
she snorted long and hard. Then she hiked her chair around to
squint at the newcomers through bloodshot, watering eyes. "These
be my bards, Fi'ar?" she murmured. With her long gray hair
streaming past her shoulders, red headband, silver chain around
her neck, and stained red robe, she looked like a withered flower
child. "Tall. Room-fillers. Where be they from?"
This was Grynun the Idri-Head? Leader of a barbaric
conquering army and absolute dictator of Focan? Stal had left
a few things out when he told the four about the Idris.
Fi'ar gave the old woman the head-heart-gun butt-hand salute.
"Cross-Chasm," she announced, at once official and
gleeful.
Grynun started to return the salute but turned it into an
aimless flutter. She returned to squinting at the four, who moved
closer at Fiars urging. The old woman smelled so
strongly of perfumeand under that, urinethat if the
windows hadn't been open, the four would have gagged. Perhaps
significantly, her right arm had not been dyed red. "Cross-chasm
?
Yes, yes, cross-Chasm. Certainly." To Fiar, sharply:
"Found you them at Lastmans, correct? How brought
you them into the city and the castle?"
Fiar seemed surprised. "In the fancy-cart and through
the Great Hall. How else?"
"The fancy-cart
the Great Hall
yes,"
the old woman repeated with a faint trace of annoyance. Abruptly
she focused on Paul. "Spoke you to Lastman and his family?
What told you them about cross-Chasm?"
"Nothing," Paul said, using his most arrogant manner.
"Why would we talk to them?"
Grynun scratched under her headband and gave him a curt nod,
then turned back to Fiar. "You expect a reward for
your service to me. I suppose luck deserves a reward. What want
you?"
With a fierce grin, the tall woman clapped a hand on George's
shoulder, startling him into dropping his guitar. "Him.
First. I do want to deflower this Castle Virgin. I do
burn for him."
"Wh-what?" George stammered.
"Heh." A sour smile flickered across the Idri-head's
face, to be replaced by an expression of long-suffering disapproval.
"No."
Fi'ar jerked back, mouth working. (George quickly scooped
up his guitar and moved away from her.) Some of the rage that
had evidenced itself in the Great Hall reappeared. Her hands
began to crook, her body tensed, and for a moment it seemed she
would leap on the tiny old woman and scratch her eyes out. "Four
bards from cross-Chasm don't be enough?" she hissed.
"What must I do for you, mother?"
"Save my life," the old woman rasped, sounding like
a four-pack-a-day smoker. "Find the Raleka leader. Kill
a Hiddenwizard. Then I'll give you a Castle Virgin. But
luck doesnt deserve that rich a reward."
Half a minute of deep breathing was Fi'ar's response. Then,
sullenly: "What does it deserve?"
A small pouch came flying through the air. Fi'ar caught it
automatically, with a soft clink. "Twenty gold dags
and a hundred points good jan," said her mother.
"Buy some whores if your crotch hungersbut that's
not why you wanted him, is it?" The old woman grinned, showing
gappy teeth. "Knuckle-Wrist! But jump you to Joint or even
Nail with a Castle Virgin's sword in your sheath."
A blush spread across the Wrists face, or she may have
been flushing with rage.
"Not for luck, Fi'ar. I want skill. Earn your Virgin.
Leave now."
Quivering with angerand with a long look at George,
who tried to hide behind the other threeFi'ar tossed off
a salute and stomped out of the room, pushing past the guard,
who moved to stand in the door frame, watchful and wary.
A hoarse chuckle escaped the old woman. "Holehead. Just
like her uncle. She'll never understand. Ralin," she called
to the guard, "I will speak to the bards privately. Close
the door."
"But Grynun," the guard protested feebly, waving
at the four.
"When have you known someone from cross-Chasm to attack
anyone? Close the door."
Reluctantly, the guard backed out, pulling the door shut behind
him.
After it clicked shut, Grynun said to the four, "Name
yourselves."
Before any of the other three could speak Paul made a sweeping
bow and said, "I'm Paul, this's John, this's George, that's
Ringo, glad to meet you madam."
"Nice manners, funny-voice," the old woman grinned.
"My name be Grynun, not Madam. Grynun Silver-clouds-in-the-sky.
So! you say you came cross-Chasm. Be you traders or exiles?"
"Exiles, maGrynun."
"Ah. Know you Lyndess Groundburner?"
Paul hesitated before replying. "We've heard of her,
but we dont know her."
"I thought not, as you sound and look different than
her. Truly," and Grynun smiled mischievously, "you
be not from cross-Chasm, correct? Voices and bodies like yours
dont live there."
Stammer, gulp, uh, well, went the four.
She chuckled again. "Fear not, fear not, no harm will
come to you. I know there are more pieces to this world than
the gods claim." The way she said "gods"
left no doubt in anyones mind that she didnt believe
in the religion behind the Idris success. "You were
wise to claim cross-Chasm as your origin, as you obviously be
born of none of the Ketafan human races. You be too tall and
bony to claim kinship with the Ivards (of whom Stal Lastman be
one), too dark-haired and wrong-faced to pass as Myomen (which
is my race), and too pale of skin for any other. Maybe mixed-breed
ah, listen to me babble." She waved her hand as if to shoo
away her words. "Bards of no known origin, what know you
of our laws and beliefs? Even understand you the words law
and forbidden?"
"Uh, yeah," said Paul, a little bemused by her question.
"We know were not supposed to talk with the regular
people. Oh, and that the big pink statue is, uh, sacred to you."
"The Vasyn, sacred, yes," Grynun said wryly. "Bards,
though I care not whether the city- or farmfodder live or die,
I will not have my Idris endangered by you. Listen and obey and
save livesyours as well as those of my people.
"Speak not of religion to anyone save myself or
Lyndess. I care not what religion you follow, but it must not
conflict with the beliefs that the Idris introduced into Focan.
Never speak of the past, or your home place, or what lies cross-Chasm.
Indeed, speak as little as possible to Ketafansthat be
safest.
"Leave not the grounds of the castle. I will not have
your presence known widely among the cityfodder. I wish my hollow-headed
daughter had not brought you through the Great Hall past the
supplicants
." The old woman sighed. "Still, memories
be short, and rumors be less harmful than truth in this instance.
If you must leave, I will arrange an escort. Hmm, what else?
Ah. If know you magic, you may practice it in the castle, safe
from prosecution, but teach it not to any Ketafan."
"We dont know any magic," said Paul. "Just
music."
Grynun looked surprised. "I thought all exiles knew magic."
All sorts of silly things flashed through Pauls mindthe
magic of music, photographs, safety matches, nuclear bombsbut
before he could air any of these dubious items, John chimed in
with, "Not us, were stupid, thats why we got
into music."
"Ah." The old woman took a shiny thing from a drawer
in the desk, fiddled with it (making a crk-crk-crk noise),
and put it down. Her hand came away to reveal a tiny golden dog
with ruby eyes and a windup key in its side. The toy walked stiff-legged
across the wood for a few seconds, did a backflip, kept on walking.
"Some fodder would consider that magic," she
said with a sour grin. "Need you no magic to fool the fodder.
"So!" Grynun caught up the dog before it could walk
off the desk and put it in the drawer. "I have one more
very important question for you. Be you Castle Virgins?"
Noting their incomprehension at this phrase, she restated impatiently,
"Have you sexed within these walls?"
Paul said, "No, we just got here, havent had time."
"Sharp. All persons who reside in this castle be mine
to sex with before another castle-dweller tries them. Castle
Virgins are a symbol of my status as Idri-Head, and one of the
few pleasures remaining to me. Sometimes, as a reward for great
service to me, I allow another to be the first in, which is what
my stupid daughter wanted" Here Grynun nodded at George,
who blushed "to improve her status among her peers.
But unless I say otherwise, you can sex with each other, but
if you sex with any other castle-dweller before me, Ill
castrate you and remove the offenders finger."
Gulp, went the four. Not that they had planned to go
rutting through the castles female population at the first
opportunity, but still
.
Grynun slapped her hand on the desk. "Now. Sit and play
your music for me."
So they sat around the room, on the bed and the chests, and
played "Yesterday," then "I've Just Seen a Face"
and a few others they'd worked on at Stal's house. By now they
were pretty good together, and Grynun seemed suitably impressed.
After their fourth song she pushed herself up from the chair
with a great grunt and stood looking down at them, saying:
"Your music be like none Ive ever heard. You be
hired. You'll be paid one silver gry each, every day. You'll
have a room in the castle. You'll be fed. If you were my secrets
you would eat by yourselves, but having been seen by the Idris,
youll have to play for them, so youll eat with the
upper ranks in the castle foodhall." Her short-nailed hand
brushed Paul's thigh. "Ill sex with you firstperhaps
tonight."
Oh well, there's worse things could happen, Paul thought
so he could keep his smile up as he thanked Grynun.
The old woman made a dismissive gesture, but she smiled, then
turned and took a huge sniff of powder. She reeled and grabbed
the edge of the desk; the four could almost see little stars
and planets orbiting her head. Then she straightened up, tears
streaming down her face, and rubbed fiercely at her eyes. "It
be darkmeal," she muttered between her fingers. "I
want food. Come with me and play for the Idri-body in the foodhall."
Then she noticed the condition of the guitarists' hands, fingers
bleeding, being sucked on. "Play only three songs."
She pushed past them, wiping her nose on her sleeve, and they
stood up, clutching their instruments, and dutifully trooped
after her. Now that they were all standing at the same time,
they saw that she was perhaps 56", not as tall as
her daughter but of a formidable height in her society just the
same.
As they left the room, Ralin the guard fell into step behind
John, the last in line.
Grynun stopped short, whirled around, and pointed at the guard.
"Stay! Your task be guarding my room!"
"But Grynun," Ralin began, greatly distressed. "Dey
could be Ralekadey might"
The old woman stamped her foot. "They be not Raleka!
Came they cross-Chasm. There be no Raleka cross-Chasm.
There be Raleka in Ketafa. My room be less safe from them
than I. Stay!"
But the guard was a proper sort of guard and persisted: "Butbut
if you be attacked, can dey protect you?"
Like magic, a pistol appeard in Grynuns hand. She waved
it at Ralin. "They need not. Stay! Come, bards!"
All the way to the stairs the little old woman muttered to
herself as she put the pistol back under her robes. "He
presumes to protect me. Me! As do the others. Think they that
my brain be as faded as my hair? Have my eyes fallen out among
my teeth? I should have him flogged!"
"Dont flog him!" Paul protested. "He
just wanted to protect you. You're his leader and he doesn't
want to see you hurt. He'd want to come along no matter how old
you were."
"Hmmm," the old woman grumbled. They reached the
top of the stairs, and Grynun paused to look back down the corridor,
where Ralin was watching them anxiously. She sighed. "Perhaps
you be right, Paul. Still, don't age. It makes others stupid.
Come, bards."